module Base
{
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_01.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_02.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_03.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_04.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_05.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_06.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_07.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_08.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_09.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_10.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_11.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSlappingDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Slapping_Dry/SFX_Slapping_Dry_12.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
}